I started by sketching the character I wanted to have as my main protagonist. Did the front and side views of his so as to aid with the modelling process which followed after.
/Character Design
/tizan's trek
The 3D modelling of my character came next. I tried keeping it as low poly as possibly so as not to have any trouble when exporting to Unity.
/Character Animation
The 3D mesh was then textures from the drawings/renders I created earlier. The model was then rigged to provide with the poses necessary for the game such as, running, jumping etc...
A few of the poses of my character illustrated below:
/Scene Creation
Similar work flow was carried out to subsequent 3D models that will make up the final scene of the game, for instance, buildings, plants, bushes, vehicles, street furniture, etc... I have included some of te texures I have used to render some of the game objects.
/Game Scenes
The models were then exporte dto unity as FBX or OBJ files which were then manually assembled to create the scene below. The screengrabs, below, are from the actual game itself.